Retro Cheats -
You are here > Retro Cheats > Nintendo NES Cheats Hints Walkthroughs Guides and more
> Top Selling Video Games (US)
> Top Selling Video Games (UK)
> Top Selling Video Games (CA)
> Sponsors: Games, DVD's and more
> About this site/disclaimer



Visit the Mega Man page for all the latest cheats - CLICK HERE

Retro Nintendo Entertainment System NES Cheats
Mega Man 2
Also known as: RockMan 2
Alt. name(s): MegaMan 2, Rock Man 2

Check for Walkthroughs, Guides, Cheats and more
Outside link to information specific to this game.
May include cheats, links to cheats and hints, guides, message boards, screenshots, reviews, previews, reader reviews and more..
Courtesy of:




Level .... Password
Airman .... A1 B5 C3 C4 C5 E1 E2 E3 E4
Bubbleman .... A1 B2 B5 C3 C4 E1 E2 E3 E4
Quickman .... A1 B2 B5 C3 C4 E2 E3 E4 E5
Heatman .... A1 B2 C3 C4 D3 E2 E3 E4 E5
Woodman .... A1 B2 C4 D1 D3 E2 E3 E4 E5
Metalman .... A2 B1 B3 C1 C4 C5 E3 E4 E5
Flashman .... A1 B2 B4 C1 D1 D3 E2 E3 E5
Clashman .... A1 B2 B4 C1 D1 D3 E2 E3 E5
Dr. Willy .... A1 B2 B4 C1 C5 D1 E3 E5


Super password 1:
Enter the password below for all weapons, items, and four energy tanks:
A5 B2 B4 C1 C3 C5 D4 D5 E2
Super password 2: Enter the password below for the maximum number of energy tanks:
A5 B1 B3 C4 D2 D3 E1 E4 E5
Super password 3: The A1 position is your plasma cannon. It will always stay in A1. To have all bosses defeated, enter the password below:
A1 B2 B4 C1 C5 D1 D3 E3 E5


Enter the password below and you will have the energy efficient Quick Boomerang.
The letters P and Q should appear to the right of the password:
A1 E1 D2 C3 B4 B5 E2 E4 D5


Use the following trick to set any Boss marked as defeated.
When you first begin the game, the password is:
A1 B5 C3 C4 D2 D5 E1 E2 E4.
By moving a dot from its undefeated position to its defeated position, you can create any combination.
To defeat each Boss, move the dot to the second coordinate using the following key.
Airman and 2: Move D2 to E3
Flashman and 3:
Move E4 to C1
Heatman and 1:
Move D5 to B2
Move B5 to D3
Move C4 to B4
Move E1 to E5
Move C3 to D1
Move E2 to C5


Quickman: The enemy robot clones operate on flat, uninterrupted rooms in the fifth Skull Castle Stage. Quick Man was specifically programmed for this room. His room in his own stage has two 2-stage rises. Due to this, he seems to run in place for about three seconds on the upside of a step or wall. Use this as an opportunity to deliver a few well-placed Arm Cannon shots.
Dr. Wily the second time: Most weapons such as the Mega Buster will not work on Dr. Wily during the second battle with him. Hit Dr. Wily with the Bubble Lead until he is defeated. Once he is defeated, the game will end.
Level 4 Boss: There are two ways to kill the Dr. Willy level 4 Boss. One way is to use Clash/Crashman's weapon on the walls and the Boss, but you will not have enough left to defeat the Boss (you must keep getting hit and die). When you start back at the check point, find some more weapon energy to fill up Clash/Crashman's weapon. Return to the Boss. The ones you destroyed are gone, but the walls will remain. You now should be able to defeat the Boss. The other way is make sure you have some #1 and #3 remaining. Use #1 to fly up, shoot the one on the right, jump down, shoot that one, use #3 on the wall, go up, head to the bottom right, use one on the wall and the Boss, shoot the ones on the left, then use #1 and fly up. Use the last bit of energy remaining on the last one.


As with all Megaman games, each Robot Master can take a certain number of hits from each weapon. Some are impervious to other weapons (bullet, missile, Atomic Fire). In the fifth Skull Castle stage (or throughout the game), learn what weapons do the best damage to a specific Boss.
2. Metalman can be defeated with one hit from his own Metal Blades (which only use half of an energy unit each). Metalman is also easily defeated by about six to fourteen Quick Boomerangs.
3. Crashman can be defeated by running in an infinity symbol pattern (an elongated sideways figure 8) and shooting him with either an Arm Cannon or Quick Boomerang shot fourteen times or the Air Shooter twice.
4. Airman can only take two to three Leaf Shields into his intake valves. Wait until he fires his salvo of 3 Air Shooter attacks. He then jumps to the other side of the room to continue his assault. Hit him from behind. His tornadoes are bulletproof.
5. Flashman can be fooled into walking into a Crash Bomb placed into the left wall. Wait on the upside the until he reaches you. Place the bomb when he is two thirds of the way there. If he reaches you, stay there. Even with the Time Stopper on, the damage you do to him will more than make up for what he does to you. If it works on time, it will only take one Bomb. Otherwise, It may take two or three attempts.
6. If you make a direct hit with Crash Bombs on Woodman's orbiting Leaf Shield, you will take him out faster than you would with the Metal Blades. One to two hits on the shield itself will defeat him. If you hit him through the leaves, it will take more hits and weapon energy. If you use Metal Blades, it will take more than two weapon units worth to blast an unshielded Wood Man.
7. If you do not mind being birthday cake pink, Quick Boomerangs will easily take out Metal Man and Bubbleman. Bubbleman can also be taken out by Metal Blades as he descends from his swim.
8. Heatman (the giant yellow flip-top lighter) can be cooled off with the Air Shooter, Arm Cannon (P), or Bubble Lead. Use him as a toreador or matador uses a bull. After a direct hit, he flames up and turns into a three-stage fire missile, aimed at your last spot before his conversion. Leap over him and counter his attack with an immediate direct hit, which forces him to perform the same feat again. Continue this bullfighting technique until this "heat wave" dies down.
9. Quickman can be defeated by using his weakness (see "Quickman's Flaw") against him and/or using the Time Stopper (F) in the room. It hurts him to be slowed down or have his program halted. If you can successfully "super-charge" up (hold B until the flashing weapons meter changes from a yellow flash, to a light blue flash, to an intense white flash) the Atomic Fire (H) and hit Quick Man with it, he can be defeated in two hits, removing eight units of white-hot weapons energy each. Do not worry, as you have twenty-eight energy units in all.

Metal Man:
Flash Man: Metal blades
Bubble Man: Metal blades
Air Man: Plain
Crash Man: Air shooter
Heat Man: Bubble lead
Wood Man: Atomic fire (one shot fully charged, leaf shield is down)
Quick Man: Time stopper/plain


The other NES Megaman games have a easiest order in which to defeat the marauding robots. This one is no exception. The order is as follows:
Flashman: With two to three Bubble Lead (B) hits.
Quickman: With all of the Time Stopper (F) and approximately seven Arm Cannon (P) shots.
Metalman: With approximately seven or so Quick Boomerangs (Q).
Woodman: With approximately seven Metal Blades (M).
Airman: With two to three Launchable Leaf Shields (W).
Crashman: With two direct Air Shooter (A) hits.
Heatman: With about four to seven Bubble Lead (B) hits or four Air Shooter (A) hits.

Order 2:
Another order to use is as follows:
Metalman: Use regular shot and dodge his blades. Learn his pattern.
Bubbleman: Four hits from the Metal Blade.
Heat Man: Two hits from the Bubble Lead.
Wood man: One hit from a fully charged Heat Blast. Hold down the button and wait until he throws his leaves at you. Jump over it and hit him as you come down.
Air Man: Two shots of the Air Shield.
Crash Man: Two shots from Air Blast.
Flash Man: Four Metal Blade hits.
Quick Man: Use Flash Stopper to knock off half of his energy, then fire a regular shot. Be quick and watch his pattern. The same works for the fifth level of the Dr. Wily stage, when you fight them again. When you fight Metal Man, one shot from the Metal Blade will suffice.

Order 3:
The recommended order for defeating the robot masters is as follows, if you want to get 100% in this game by getting all 1-up Mega Man lives, all Energy Tanks, all weapon pellets and all energy pellets.
Air Man (uses Air Shooter): Use the Mega Buster.
Crash Man (uses Crash Bomber): Air Shooter.
Metal Man (uses Metal Blade): Mega Buster.
Heat Man (uses Atomic Fire): Mega Buster or Air Shooter.
Bubble Man (uses Bubble Lead): Metal Blade.
Wood Man (uses Leaf Shield): Metal Blade or Crash Bombs.
Flash Man (uses Time Stopper): Mega Buster or Crash Bombs.
Quick Man (uses Quick Boomerang): Time Stopper and Mega Buster.

Order 4:
Another order to use is as follows:
Bubble Man: Use your average weapon (Mega Buster).
Heat Man: Use Bubble Lead.
Wood Man: Charge up Atomic Fire to full and kill him in one hit.
Air Man: Use Leaf Shield.
Crash Man: Use Air Shooter (two hits).
Flash Man: Use the normal Mega Buster.
Quick Man: Use Time Stopper which will drain half his life, then pelt him with Mega Buster shots.
Metal Man: Use Quick Boomerang.

Order 5:
Another order to use is as follows:
Metal Man Use MegaBuster
Wood Man Use Metal Blades
Air Man Use MegaBuster
Crash Man Use Air Shooter
Bubble Man Use CrashBomb
Heat Man Use Lead Bubble
Flash Man Use MegaBuster
Quick Man Use TimeStopper and Megabuster

Order 6: Alternately, use this order, using each Boss's weapon after another.
Flash Man: Use MegaBuster
Quick Man Use Time Stopper and MegaBuster
Metal Man Use Quick Boomerangs
Wood Man Use MetalBlades
Air Man Use MegaBuster
Crash Man: Use AirShooter
Bubble Man: Use CrashBomb
Heat Man: Use Lead Bubble


Select a starting level, press Start, then immediately hold A + B and press the D-pad in the direction of the displayed Boss. The stars in the background will change into birds.
Longer jumps: Rapidly tap Start when jumping to remain in the air longer.
Alternate versions: There are two versions of Mega Man 2: Version 1.0 and Version 1.1. Version 1.0 features Crashman in the stage selection screen but erroneously refers to Clashman in the instruction booklet. There is a flaw in Japanese-English translations where Japan has no equivalent for "R" or "V", forcing them to occasionally use "L" or "B" as replacements. This is why in Version 1.1 Crashman, who wears a crash helmet and whose stage consists of crash stunt-oriented robots, is referred to as Clashman. This mistake is also made in Mega Man 2 for the Game Boy.
Unlimited Atomic Heat in Crash Man's stage: After you defeat Heat Man, or if you happen to have his weapon, go to Crash Man's stage. In the very first area where you are teleported, climb the first two ladders, jump on the highest pipe, and select the Atomic Heat. Run to the wall and begin pressing A + B rapidly (try not to charge), jumping and shooting facing the wall. You must have some Atomic Heat weapon energy in order for it to work. If it does not work and you cannot fire anymore, just get a weapon refill from the enemies around that area and try again. If done correctly, your Atomic Heat will automatically refill itself and you will never run out no matter how long you charge. This trick will not work on any other stage or using any other weapon.

Submitted by: CheatBookJon, Jim Coldridge, AJ, Micky Wells and Erik Gold

Visit the Mega Man page for all the latest cheats - CLICK HERE

Need Game Genie and Action Replay codes? Check Here

Log a request for cheats and hints for this game. Click Here 

Want to read reviews of this and other games? Check Here 

Find the best deal: check availability of this and other games 

Was this page useful to you? YES / NO 


    Want to search for more game related cheats, hints, codes, guides and more? Click Here