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Super Nintendo, Super Famicom, SNES Game Cheats
The Legend of Zelda: A Link to the Past
Also known as: Zelda no Densetsu: Kamigami no Tri-Force (Japan)
Click here to go to the Zelda: A link to the Past Main Menu 


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Get the lamp in Hyrule Castle: When you start, do not open the chest in Link's house. Instead, just leave. When link gets the sword and shield, go to the next staircase then go right. Open the chest in Hyrule Castle to get the lamp instead of five rupees.
Use Fire Rod without magic: When you have the fire rod, you can use it even if you have no magic. Just keep tapping the button if you have a little bit, and you will regenerate magic.
Free life and magic medicine: Use the net to catch a small fairy and keep it in a bottle. Go to the Waterfall Of Wishing and throw in an empty bottle. This trick can be repeated.
One half magic cost: Once you have the Hammer and Magic Powder (from the mushroom in the Master Forest which you give to the Witch), go to the Blacksmith's House. Pound the stake near the door, then jump off the ledge into the well. Once inside, get the items under the pots and proceed upward, as the left door will dump you in town. You will see a green pedestal filled with red liquid, which you must sprinkle with Magic Powder. A bat will fly out and will "punish" you by halving your magic cost (the number 1/2 is also added to your magic meter).
Ether Medallion: To find the Ether Medallion, you need the Master Sword and the Book of Mudora. Go to the tower where you obtained the third Pendant. Go to the left, cross a bridge, and find the statue with some of the old Hyrule writing on it. Use the Book to translate it and you should get the Ether Medallion.
Quake Medallion: To find the Quake Medallion, you need to be in the Dark World and have the Power Gloves or Titan Mitts. Go to the area similar to where the Waterfall Of Wishing is located (where you can toss in your small shield and get a red one). You should see a ring of stones, and a skull and bush to the right. Pick up the skull and throw it in the middle of the ring. A big fish should appear and give you the Quake Medallion. Do not try to throw something in again, unless you want a fireball in the face. If you leave the screen, return, and throw something in, some fish bones will jump out of the water.
Moon Pearl: On the fifth floor of the tower on Death Mountain, you will find four balls of fire spinning in a line. Beside it is a little star. Step on it. The holes in the ground will change. Go to the door that leads up and you will find a hole in the middle of the ground. Fall in it from the top. It will put you directly in front of the chest.
Get all seven Crystals: When you first start in the Dark World, go to the Palace Of Darkness. Get the hammer and leave. Go to Water Palace, get the Hookshot, then leave. Go to the Thieves' Town Palace, get the Titan's Mitt and leave. Go to Misery Mire, get the Cane and leave. Finally, go to Turtle Rock and complete the entire thing. When you get out, you will have all seven Crystals.
Chicken attack: Corner a chicken in town and keep slashing it with the sword. After awhile a group of chickens will attack you. Note: If this is done twice, you will die and have to start from a saved game.
Chicken attack (2): Find any chicken (even dead ones in the Dark World) outside of a house. Corner it, then use any available item to attack it. Keep hitting it until you are suddenly attacked by flying deadly chickens. The amount of time you need to wait depends on the item you use. The more powerful, the less the wait. To flee from the attack, leave the area into a new screen, or pick up the chicken.
Avoid tile damage: In the rooms with the tiles that fly at you, stand in the doorway you came in from, facing towards the room. You will not lose any hearts because the tiles will just break on your shield.
Extra lives in dungeons: Use the magic powder on the white-and-red flying skulls to transform them into fairies.
Four way fireball shooters: In some dungeons there are small yellow boxes that shoot fireballs. To avoid getting hit, do not stand in the path of a fireball and swipe your sword. The fireball shooters will only shoot if you swipe your sword. Also, it only will fire out of the side that you are closest to. Note: These are the yellow boxes, and not the boxes that have faces on them.
Advance to the Fourth Dark World level: This trick can be done as early as after completing the First Dark World dungeon. Note: The enemies in this level are very difficult if encountered earlier in the game without the preparations the other dungeons will provide. After you have gained the Magic Hammer, enter the Lost Woods by the farthest left entrance in Kakariko village. Once inside, turn right, then exit. Bash the two different spikes. Under the stone is a portal. The only point of entering early is getting the Big Key and Golden Gloves very early, saving the Smith, and getting the Level 3 sword before even entering the second dungeon. This makes the rest of the game up to the fifth or sixth dungeon much easier.
Get into The Dark World before getting the Master Sword: This trick will only work if you have the Moon Pearl, but you do not need the third Pendant. At the top of the mountain in the Light World is a warp to the Dark World. Use this, then travel down to where the bridge would be. Squeeze very close to it, then use the Mirror to travel to the Light World. Do the lightest button-tap possible, then wait for the portal to bring you back. Do not move. Use the mirror again, and when you are in the Light World, walk into the fence. Facing the fence, charge your sword and slowly move back into the portal. You should now be on the edge of the cliff. Move right to jump off, then walk to where you see a lava break and a rock next to each other (at the bottom of the screen.) Move in between them and move down. The screen should move to you on a hill in the Dark World.
Quick way to Gannon's Tower in the Dark World: Go to the first temple in the Dark World. Get three fairies from the temple. Use the mirror and leave Use it again and save the game. Quit, then start game again. Go to mountain and warp to the Dark World. Jump off the cliff and go in the cave Use the hammer to kill the creatures and run through the spikes to reach Gannon's Tower.
Disappearing sweeping woman: When you have the Magic Powder you can make the old woman that is sweeping the village disappear.
More money for fish: Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.
Hidden bee: There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.
Enter Thieves Town shed: The shed at the bottom of Thieves Town can be opened with a bomb. Go to the front of the building and bomb the front of it Once inside, you can find all the bombs you may need. You may reenter the shed as often as desired to replenish you lost bombs and arrows.
Catching the running man in the village: The man in the village that runs away from you can be caught. Just use the Running Boots to catch up with him.
Potion from Fairy: Go to the waterfall where the magic boomerang is obtained. Throw in an empty bottle. Tell the Fairy that you dropped in the bottle. She will reward your honesty with a free magic potion.
Fairy from pot: Sprinkle Magic Powder on some skull-shaped pots in some of the Dark World dungeons to get a Fairy.
Teleport on the emulator ROM Version: Hold [Cursor Up] + [Cursor Down] or [Cursor Left] + [Cursor Right]. If done correctly, you should start to moonwalk. Go through a door while in this state and keep holding the keys. You should be in the exact opposite side of the room that you started in. Note: This trick only works in dungeons.
Unlimited Fairies: Note: You must have the Glove Of Power (the ability to lift rocks) to do this trick. Start at Link's house, just outside the door. Go exactly one screen west on that path. You will need to cut or lift bushes in your way. Once there, you will reach the edge of a ledge. Jump off the northern side and walk north. You will see a large rock. Lift it and throw it aside, revealing a passageway. Inside are four small Fairies. You can walk into them to heal yourself, or catch them with a bug catcher. Walk outside, then back in. The Fairies will be there again.
Unlimited Fairies (2): Find a bee hive or a single bee and. Use the Magic Powder on it. If you hit it, then it will transform into a Fairy. This is very useful, as you can just return to a known a bee hive location when needed.
Unlimited Fairies (3): When you first meet the lumberjacks near the thieves' forest, they are cutting down a tree which they say feels weird. If you return to this spot after your first visit to the Dark World, or when the Lumberjacks leave, you will find the same tree which now looks as if it has a lip near the bottom. If you use the boots to run into this lip, the branches will disintegrate, leaving a hole for you to fall into. Inside, if you go up the ladder and down the other side, are four faeries flying around. They will regenerate when you leave by the door and return through the tree.
Bug catching net: The bug catching net can be used as an alternative to reflect magic back at Agahnim.
Run over holes: Note: this trick requires the Pegasus Boots. Hold A and dash to run over the hole.
Finding the flute: To find the flute for the strange person on a stump, throw your boomerang quickly. Before it returns take out your shovel then press the A. It should make your boomerang dig a long line of holes.
Getting the cape without the Titans Mitt: You must at least have the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark World graveyard and move to the location where the grave that held the cape was in the Light World. Since there are bushes you do not need your glove. Go to the corner of that little spot and use the Mirror. It will transport you to that same area in the Light World. Now you can simply ram the grave get the cape. Then go back to the warp point to get back out.

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